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@ cREVGeometryCacheIDs124588766539814622124588641088214606123699057151014556115432362158814532115432362158914533124588672892614614124588770091914626124606881489514631124588767581014624124588765596914620124588656596514610124588687694214616124588788446714630124588647562714608124588637152814605115432362157714521115432362157814522115432362157914523115432362158014524115432362158114525124588666816614612115432362158214526124588771038814628124587080851614600115432362158614530cREVGeometrycachetotal25order9'96 @ cREVGeometryCacheIDs124588766539814622124588641088214606123699057151014556115432362158814532115432362158914533124588672892614614124588770091914626124606881489514631124588767581014624124588765596914620124588656596514610124588687694214616124588788446714630124588647562714608124588637152814605115432362157714521115432362157814522115432362157914523115432362158014524115432362158114525124588666816614612115432362158214526124588771038814628124587080851614600115432362158614530cREVGeometrycachetotal25order9'95 @ cREVGeometryCacheIDs124588766539814622124588641088214606123699057151014556115432362158814532115432362158914533124588672892614614124588770091914626124606881489514631124588767581014624124588765596914620124588656596514610124588687694214616124588788446714630124588647562714608124588637152814605115432362157714521115432362157814522115432362157914523115432362158014524115432362158114525124588666816614612115432362158214526124588771038814628124587080851614600115432362158614530cREVGeometrycachetotal25order9'94 @ cREVGeometryCacheIDs124588766539814622124588641088214606123699057151014556115432362158814532115432362158914533124588672892614614124588770091914626124606881489514631124588767581014624124588765596914620124588656596514610124588687694214616124588788446714630124588647562714608124588637152814605115432362157714521115432362157814522115432362157914523115432362158014524115432362158114525124588666816614612115432362158214526124588771038814628124587080851614600115432362158614530cREVGeometrycachetotal25order9'93 @ cREVGeometryCacheIDs124588766539814622124588641088214606123699057151014556115432362158814532115432362158914533124588672892614614124588770091914626124606881489514631124588767581014624124588765596914620124588656596514610124588687694214616124588788446714630124588647562714608124588637152814605115432362157714521115432362157814522115432362157914523115432362158014524115432362158114525124588666816614612115432362158214526124588771038814628124587080851614600115432362158614530cREVGeometrycachetotal25order9'8 Next CardG x Mon mouseUp visual effect scroll left slowly go to next card end mouseUp 6K-zA cREVGeneral revUniqueID 1154324267418 ion openCard if there is a bkgnd field id 7 then put "Card" && the number of this card && "of" && \ the number of cards into bkgnd field id 7 pass openCard end openCard&+ cREVGeneral revUniqueID 11543243842258 DB | ?3χ` 03` 0dzf 0dzf3>cg30cf0safa0s31`|a?33χ`| ?3χ` 03` 0dzf 0dzf3>cg30cf0safa0s31`|a?33χ` cREVGeneral revUniqueID 11543243842268PrevC  +on mouseUp go to card id 7460 end mouseUp 1@ cREVGeneral revUniqueID 1154324384227 8 Title PageC  ,on mouseUp go to card id 6721 end mouseUp 1A cREVGeneral revUniqueID 1154324384228 8Table of Contents xon mouseDown if the shiftKey is down then sort lines of me else if the optionKey is down then createCardNameList -- rebuild list exit mouseDown else -- go to the card associated with the click currentLine put the ticks into theTicks repeat until the mouse is up if the mouseloc is within the rect of target then currentLine put the ticks into theTicks else select empty end repeat if (the ticks - theTicks) < 10 then get the value of the selectedLine if it is empty then exit mouseDown visual effect iris open if the style of me is "Scrolling" then set scroll of me to 0 go cd it end if end if select empty end mouseDown on currentLine put (((the mouseV - top of the target) - 4) + scroll of the target)\ div (textHeight of the target) + 1 into theLine select char 1 to ((number of chars in (line theLine of target)) + 1)\ of line theLine to (theLine + 1) of target end currentLine on createCardNameList -- create the list of card names set the dontWrap of me to true set the lockText of me to true if the style of me is "Scrolling" then set scroll of me to 0 if "bkgnd" is in the target then set the sharedText of target to true put empty into me repeat with curCard = 1 to number of cards set cursor to busy get the short name of card curCard put it into line curCard of me if the length of me > 30000 then answer "Sorry, but this field's 30000" &&\ "character limit has been reached." -- exit to HyperCard end if end repeat end createCardNameList on newField -- auto builds a new list when this field is pasted createCardNameList end newFieldlS cREVGeneral revUniqueID 1154324384229 Title Page Card Index Types of Time Lines Case Time Line Case Time Line card id 61978 `@ZT 8 HCCdNmbrOfHC  function cardData -- this handler stores the card data specified by the -- user. DO NOT MOVE THE POSITION OF THIS HANDLER! return "bkgnd" end cardData on newfield -- create a new openCard handler when pasted put word 1 of the long name of me into fieldType if fieldType is "Bkgnd" then set sharedText of me to true addStackScript fieldType updateCardData fieldType end newfield on deleteField removeScript end deleteField on removeScript -- removes the openCard handler added on newField put cardData() into fieldType get script of fieldType if line 1 of scriptBody(fieldType) is in it then put offset(line 1 of scriptBody(fieldType),it) into startBlock put startBlock + number of chars in scriptBody(fieldType) + \ the number of lines in scriptBody(fieldType) + 1 into endBlock delete char startBlock to endBlock of it set script of fieldType to it end if end removeScript on mouseUp -- rebuilds the openCard handler in the stack script if necessary addStackScript cardData() end mouseUp on addStackScript fieldType get script of fieldType if "openCard" is in it then if (fieldType && "field id" && id of me) is not in it then put scriptBody(fieldType) & return after char \ (offSet("openCard",it) + 8) of it set script of fieldType to it end if else if it <> empty then if last char of it = return then put return after it else put return & return after it end if -- write the full handler put "on openCard" & return & scriptBody(fieldType) & return & \ "pass openCard" & return & "end openCard" after it set script of fieldType to it end if end addStackScript function scriptBody fieldType -- returns the body of the openCard handler return "if there is a" && fieldType && "field id" && id of me & return & \ "then put" && quote & "Card" & quote && "&& the number of this card && " & \ quote & "of" & quote && "&& \" & return & "the number of cards into" && \ fieldType && "field id" && id of me end scriptBody on updateCardData fieldType -- write range back to the data handler in this script -- doesn't take effect until idle get script of me put quote & fieldType & quote into newData put newData into char offset(quote,it) to (offSet("end",it) - 2) of it set script of me to it end updateCardDataN* cREVGeneral revUniqueID 1154324384230 Card 2 of 108Time Lines IndexE  7on mouseUp go to stack "Time Line Index" end mouseUp 1 cREVGeneral revUniqueID 1154324384231 8Start analysisG xon mouseUp visual effect scroll left slowly go to next card visual effect scroll left slowly go to next card end mouseUp mFA cREVGeneral revUniqueID 1154323492824 8 Case Name+H   &cCurrentObjectbutton id 1015 of group id 1050 of card id 1008 of stack "K:/MarshalAll/Aussie-Scot MarshalPlan/MarshalNet08/Network/Evidence History/Time Line.Witness.rev" cREVTable currentviewNarrative; Story-Telling cREVGeneral revUniqueID 1154323492826 $ Narrative; Story-Telling8Network ManagerG x:on mouseUp go to card 2 of stack "Network" end mouseUp xL Q cREVGeneral revUniqueID 1154323492828 z D+) cREVGeneral revUniqueID 11543234928318Welcome ixion preOpenBackground put the defaultAlert of field "Speech" into field "Speech" end preOpenBackground ;"cContentObjectfalsebackgroundBehaviourtrueWelcome cREVGeneralscripteditorvscroll0 revUniqueID 1236999130320scripteditorselection08What is this stack for?ex on mouseUp speakAlert "Welcome. This is the stack for narrative. Narrative has an uneasy and complicated relationship to the search for truth about fact and law. This stack invites you to construct one or more narratives for a case. A narrative normally involves actors. A narrative often involves a theme that runs through all or many events in the narrative. A narrative may have more than one theme. A theme may involve actors' motivations and their character. A narrative involves settings in which events happen. These settings include an initial setting, intermediate settings, and a concluding setting. A narrative involves a temporal series of events (including actions) in a series of settings. An effective narrative also involves a conjecture and an argument about how some or all of the temporal events in a case are connected with each other. But a narrative does not necessarily recount possible events in chronological order. Nonetheless, effective narratives rest on time lines and scenarios; narratives bereft of such temporal foundations are incoherent and unintelligible. (The purpose of a narrative in a legal context is to persuade the audience of the truth of factual hypotheses, and not merely to entertain.) A narrative that seeks to persuade an audience of the truth of the story recounted is effective only to the extent that the audience believes that the story advanced by the narrator is adequately supported by the available evidence and probable facts. This is so unless the narrator is able to confuse the audience about the apparent evidence and the apparent facts or persuade the audience to ignore what it believes to be the evidence and the facts. But the willingness of an audience to accept the narrator's story may be affected by the apparent logical force of the inferences generated by the available evidence. A narrative ordinarily involves the use of drama or other devices to engage the emotion, attention, and interest of the audience. A narrative may be designed -- and it very often is designed -- to serve partisan purposes rather than -- or other than -- the discovery of the truth about factual questions. But narrative -- whether wittingly or unwittingly -- can promote the search for the truth. This is because the drawing of good inferences by an audience in part requires, first, that the audience pay attention to the issues and the questions before it and, second, that the audience care how those issues and questions are answered. Narrative engages the EMOTION of the audience and it thereby engages the ATTENTON of the audience, and it thus enhances the audience's appreciation of the importance of arriving at the correct answers. By the way: analysis of narrative can also help an opposing party or a trier of fact assess the strengths and weaknesses of another person's narrative." end mouseUp on speakAlert theText if theText is empty then exit speakAlert -- skip the rest try -- in case revSpeak isn't installed revSpeak theText catch theError -- if the "revSpeak" command fails put return & "(Cannot speak text on this system.)" \ after theText beep -- make a sound to get the user's attention end try answer theText end speakAlert /)>What is this stack for? cREVGeneralscripteditorvscroll0 revUniqueID 1043127365146scripteditorselection1507 8Speech)`@3@1 defaultAlertThis is a test. cREVGeneral revUniqueID 1043127421223scripteditorvscroll0scripteditorselection0 xWelcome. This is a time line stack. Use this stack to put possible events of interest in their possible temporal order. 8Speech ,1 defaultAlertThis is a test. cREVGeneralscripteditorvscroll0 revUniqueID 1131299047283scripteditorselection0 LEnter some text into the field, then click "Speak" to hear the text spoken: 9Peter Tillers+H@@Q# cREVTable currentviewPeter Tillers - 2010 cREVGeneral revUniqueID 1241582521792 $ Peter Tillers - 20109Prevg xTon mouseUp visual effect scroll right slowly go to previous card end mouseUp 5^._@Previous Card cREVGeneralscripteditorvscroll0 revUniqueID 1241719025847scripteditorselection51 9See explanationG xMon mouseUp visual effect scroll left slowly go to next card end mouseUp mF_A cREVGeneralscripteditorvscroll0 revUniqueID 1245863357018scripteditorselection63 9Field)h_ cREVTable currentview Narrative has an uneasy and complicated relationship to the search for truth about fact and law. This stack invites you to construct one or more narratives for a case. A narrative normally involves actors. A narrative often involves a theme that runs through all or many events in the narrative. A narrative may have more than one theme. A theme may involve an actor's motivation. A narrative involves a temporal series of events. An effective narrative also involves a conjecture and an argument about how some or all of the temporal events in a case are connected with each other. But a narrative does not necessarily recount possible events in chronological order. Nonetheless, narratives rest on time lines and scenarios; nrratives bereft of such temporal foundations are incoherent and will be unintelligible. (The purpose of a narrative in a legal context is to inform and educate, and not merely to entertain.) A narrative that seek to persuade an audience of the truth of the story recoounted is effective only to the extent that the audience believes that the story advanced by the narrator is adequately supported by the available evidence and probable facts. This is so unless the narrator is able to confuse the audience about the apparent evidence and the apparrent facts or induce the audience to ignore what it believes to be the evidence and the facts. But the wilingness of an audience to accept the narrator's story may be affected by the apparent logical force of the inferences generated by the available evidence. A narrative involves settings in which events happen. These settings include an initial setting, intermediate settings, and a concluding setting, or the denoeument. (But -- as noted earlier -- a narrative does not necessarily recount possible events in chronological order.) A narrative ordinarily involves the use of drama or other devices to engage the emotion, attention, and interest of trhe audience. A narrative may be designed -- and it very often is designed -- to serve partsian purposes rather than or other than the discovery of the truth about factual questions. But narrative -- whether wittingly or unwittingly -- can promote the search for the truth. This is because the drawing of good inference by a listener or audience in part requires that the audience pay attention to the issues and questions before it and that it care how those issues and questions are answered. Narrative engages the emotion of the audience and it thereby engages the attention of the audience and its appreciation of the importance of getting the right answers. Analysis of narrative can also help an opposing party or a trier of fact to assess the strengths and weaknesses of the another person's or party's narrative.  cREVGeneral revUniqueID 1245863771121 A aNarrative has an uneasy and complicated relationship to the search for truth about fact and law. .This stack invites you to construct one or more narratives for a case. A narrative normally involves actors. A narrative often involves a theme that runs through all or many events in the narrative. A narrative may have more than one theme. A theme may involve actors' motivations and their character. A narrative involves settings in which events happen. These settings include an initial seeting, intermediate settings, and a concluding setting, or denouement. A narrative involves a temporal series of events (including actions) in a series of settings. An effective narrative also involves a conjecture and an argument about how some or all of the temporal events in a case are connected with each other. But a narrative does not necessarily recount possible events in chronological order. Nonetheless, effective narratives rest on time lines and scenarios; narratives bereft of such temporal foundations are incoherent and unintelligible. (The purpose of a narrative in a legal context is to persuade the audience of the truth of factual hypotheses, and not merely to entertain.) jA narrative that seek to persuade an audience of the truth of the story recoounted is effective only to the extent that the audience believes that the story advanced by the narrator is adequately supported by the available evidence and probable facts. This is so unless the narrator is able to confuse the audience about the apparent evidence and the apparrent facts or induce the audience to ignore what it believes to be the evidence and the facts. But the wilingness of an audience to accept the narrator's story may be affected by the apparent logical force of the inferences generated by the available evidence. "A narrative ordinarily involves the use of drama or other devices to engage the emotion, attention, and interest of trhe audience. A narrative may be designed -- and it very often is designed -- to serve partisan purposes rather than or other than the discovery of the truth about factual questions. But narrative -- whether wittingly or unwittingly -- can promote the search for the truth. This is because the drawing of good inference by an audience in part requires that (i) the audience pay attention to the issues and the questions before it and (ii) the audience care how those issues and questions are answered. Narrative engages the emotion of the audience and it thereby engages the attention of the audience and the audience's appreciation of the importance of arriving at the right answers. 9 Next cardG xMon mouseUp visual effect scroll left slowly go to next card end mouseUp f8]A cREVGeneral revUniqueID 1245881547902scripteditorvscroll0scripteditorselection63 9 Prevg xTon mouseUp visual effect scroll right slowly go to previous card end mouseUp {:_@Previous Card cREVGeneralscripteditorvscroll0 revUniqueID 1245886224429scripteditorselection51 9'group id 14631i  cREVGeneral revUniqueID 1246068814895 8Time)h $hcCurrentObjectbutton id 1015 of group id 1050 of card id 1008 of stack "K:/MarshalAll/Aussie-Scot MarshalPlan/MarshalNet08/Network/Evidence History/Time Line.Witness.rev" cREVTable currentview)theme of this specific event or act and relationship to general theme (e.g., motivation or purpose of action; or motivation or character of actor or actors, and relationship to general theme [such as the dangerousness and fragility of everyday life or the greedy character of large corporations]): cREVGeneral revUniqueID 1154323621577 8 97 98 99 9: 9; 93 94 95 96 9 `@f8Nextg Oon mouseUp visual effect scroll left slowly go to next card end mouseUp ~T8A Next Card cREVGeneral revUniqueID 1154323621578scripteditorvscroll0scripteditorselection50 8Prevg xTon mouseUp visual effect scroll right slowly go to previous card end mouseUp  ^9~@Previous Card cREVGeneral revUniqueID 1154323621579scripteditorvscroll0scripteditorselection51 8Setting)h W49  cREVTable currentviewsetting: cREVGeneral revUniqueID 1154323621580 8 97 98 99 9: 9; 93 94 95 96 8 `@57 8time)h v"  cREVTable currentviewtime of event or action: cREVGeneral revUniqueID 1154323621581 8 97 98 99 9: 9; 93 94 95 96 8 Description)h iV cREVTable currentviewaction or event: cREVGeneral revUniqueID 1154323621582 8 97 98 99 9: 9; 93 94 95 96 8 `@T 8actor:)h % cREVTable currentviewactor or actors: cREVGeneral revUniqueID 1154323621586 8 97 98 99 9: 9; 93 94 95 96 8Network ManagerG x:on mouseUp go to card 2 of stack "Network" end mouseUp Ou<Q cREVGeneral revUniqueID 1154323621588 8Case)h ' cREVTable currentviewcase: cREVGeneral revUniqueID 1154323621589 8 97 98 99 9: 9; 93 94 95 96 8Make New CardEx*on mouseUp doMenu "New Card" end mouseUp @@@@0 cREVGeneral revUniqueID 1236990571510 9Theme - general)h (SYcCurrentObjectbutton id 1015 of group id 1050 of card id 1008 of stack "K:/MarshalAll/Aussie-Scot MarshalPlan/MarshalNet08/Network/Evidence History/Time Line.Witness.rev" cREVTable currentviewhgeneral theme (e.g., character of person, fate, accident, desire for vengeance, malicious recklessness): cREVGeneral revUniqueID 1245870808516 8 97 98 99 9: 9; 93 94 95 96 9 `@TW 9 Label Field d cREVTable currentview Name of case: cREVGeneral revUniqueID 1245886371528 Name of case: 9 Label Field 98 cREVTable currentviewSetting: cREVGeneral revUniqueID 1245886410882 Setting: 9 Label Field y" cREVTable currentviewTime of event or action: cREVGeneral revUniqueID 1245886475627 Time of event or action: 9 Label Field Jd cREVTable currentviewActor or actors: cREVGeneral revUniqueID 1245886565965 Actor or actors: 9 Label Field S cREVTable currentview Act or event: cREVGeneral revUniqueID 1245886668166 Act or event: 9 Label Field 7 cREVTable currentviewRGeneral theme (e.g., character of a person, fate, accident, desire for vengeance): cREVGeneral revUniqueID 1245886728926 SGeneral theme (e.g., character of a person, fate, accident, desire for vengeance): 9 Label Field  cREVTable currentviewTheme of this particular act or event and its relationship to general theme (e.g., motivation of actor y and the relationship of this specific theme to general theme of corporate greed): cREVGeneral revUniqueID 1245886876942 Theme of this particular act or event and its relationship to general theme (e.g., motivation of actor y and the relationship of this specific theme to general theme of corporate greed):9Case Time LineEp9on mouseUp go to "Time Line.case" end mouseUp dBn[ cREVGeneral revUniqueID 1245887655969scripteditorvscroll0 9Case ScenarioEp1on mouseUp go to "Scenario.Case" end mouseUp BhY cREVGeneral revUniqueID 1245887665398scripteditorvscroll0scripteditorselection47 9 ActorsEp>on mouseUp go to stack "Persons.Event Actors" end mouseUp UR cREVGeneral revUniqueID 1245887675810scripteditorvscroll0scripteditorselection41 9"Actor Time LineEp3on mouseUp go to "Time Line.Actor" end mouseUp ddo} cREVGeneral revUniqueID 1245887700919scripteditorvscroll0scripteditorselection0 9$Actor ScenarioEp2on mouseUp go to "Scenario.Actor" end mouseUp ef{ cREVGeneral revUniqueID 1245887710388scripteditorvscroll0 9& Case TheoryEp/on mouseUp go to "Case Theory" end mouseUp R_6y cREVGeneral revUniqueID 1245887884467scripteditorvscroll0scripteditorselection0